![]() ![]() Haunting – An illusory figure that can only be seen by the affected character appears and messes with them. ![]() The player may no longer look at or record their own HP. Numbing – The character becomes unable to feel pain.Deafening – The affected player’s character is deafened.Uneducated – The affected player’s character looses the ability to read and write.Blinding – The item causes blindness upon pickup.Inscrutable – The player’s speech cannot be understood by anyone.Affected players fail all Charisma checks. Frightening – The affected player appears horrific to those who see them, either as a monster or severely disfigured.Empty – Players with spell slots loose one slot of their highest level.Terminal – Healing spells no longer affect the target.After that time has elapsed, the player is attacked by an Avatar of Death until they have died or are at 0 HP. Heavy – This item is unnaturally heavy.Loading – These items are binding, but also heavy and add a specified weight to the player.If not removed, weapons and armor may break without constant upkeep. Tarnishing – A player’s metal goods and items begin to deteriorate.Poor – Player magically looses 1d20 gold everyday.Slow – Reduce a player’s speed by 5 ft.Clumsy – Upon rolling a 1 in combat the afflicted player drops their weapon.Voices – Upon obtaining the item the player who first touched it hears voices compelling them to do things.Each time that period elapses, decrease the chosen stat by 1 point. Draining – Choose a stat and either a day, week, or month.That stat is reduced by 1d4 points until the curse is removed. Attempting to throw away the item results in it magically reappearing on your person. Binding – This item cannot be unequipped or discarded once picked up.Pick one or more of the following to add to the curse: If a curse requires specific item types it will be noted in different sections. While there are a million different ways you can curse an object, the list below covers most of your basic options and can be applied pretty much anything. As cool as your cursed ball of yarn might be, a player’s not going to pick that up (probably). If something is going to be cursed, players need a reason to interact with it. You can even pick mundane items if you like. You could choose a weapon, custom item, or even balance out a magical weapon. This guide puts together simple step by step instructions for creating cursed items on the fly. ![]() Throwing cursed items in with regular loot can be fun, but figuring out the curse can be a bit of time investment. We’ve already talked a lot about both the cursed items provided in the DMG as well as what makes a good cursed item, but today we want to tackle making cursed items for your game quickly. ![]()
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